I'm at a loss. Salary doesnt work in the winter cause hours are too long and the work is relentlessly never-ending. Hourly pay doesn't work cause the overtime vs. quality production and call backs really drives up labor.
So I'm thinking outside the box. Haven't commited to it yet but I have designs on piece work and a very low (possibly absolutely minimum wage) hourly base rate. The trick is to create an incentive to work more and work smarter. Part of this overall plan will also create rewards for NFI...say $2000 bonus and an increase in base pay. How about $1 per post here on the forum. Lets say an employee of mine spend a couple hours a week here askin and answerin...they will learn a lot! What do you folks think?
Hah! Been there done that.. Try this with most efficient tech. Set him up with a set of hands and feet. (I know lots of one man jobs, put them in truck together.) the tech will run the crew (crew running brings the best out of my best techs.)
The goal is to increase production & create a helper that is already unloading or sourcing what the tech needs before he asks.
The helper will become a protege. (Very important to pick the right helper.)
Set them up with devices tablets whatever to process service calls and collects payment, I know it's hard to delegate this aspect, it turns a truck into a store.
The crew concept is going to raise the cost sending your ace guy out, no doubt about it. It's imperative to pick right helper, to pull this off!
What do you think they will talk about all day? Fixing equipment!
Things I don't tolerate, messy trucks, not replenshing inventory, lateness, looking like a bum.
Create guys that do more than spin a wrench, you will quickly see who is worth training and more importantly who gives a dam.
A common mistake carefully choosing a techs helper. Before you know it you will have to buy the ace mans helper a truck!
I always ask they tech what he and his helper talk about between jobs, get the right two guys together its always fixing pools!